I Am Your Beast Look Down S-Rank Practice Guide
Find Look Down in Support Group, compare a documented S-rank example, and practice cleaner traversal without invented time limits.
Updated
Find the correct Look Down
Look Down is Support Group 6, not a numbered mission in the main story campaign. SomeMug’s community S-rank video directory places its chapter at 46:00. That is a video timestamp, not a target completion time.
A first-hand player diary describes Look Down as a canyon level with steep drops. That gives a useful reason to focus on traversal, but it does not establish a precise route or S threshold. Community play diary.
Make the movement predictable
Use a reconnaissance attempt to identify where you intend to change height and where you can resume moving after each landing. Memorize a few visual landmarks rather than a string of hurried turns. A drop is helpful only if you know what follows it.
Then practice the least reliable transition separately. Keep your approach consistent and observe whether the problem is your starting position, direction, or hesitation after arriving. Once the transition becomes repeatable, reconnect it to the rest of the run.
Avoid changing the whole route after one failed landing. A specific correction is easier to evaluate than a completely different attempt.
Compare the example in small pieces
Open the community video’s Look Down chapter and compare three things with your route: the initial movement, the transitions between areas, and the final approach to completion. Watch one segment, try it, then review the next.
Read the objective and rank information in your own edition. The sources checked here do not verify an exact S time, enemy-by-enemy order, or bonus-objective route, so this page deliberately stops short of claiming one. The useful next step is to reproduce a safe completion, then remove unnecessary pauses while preserving that consistency.
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