I Am Your Beast Fisticuffs: S-Rank Practice Notes
Find Fisticuffs in Support Group, understand its reported melee focus, and practice consistent approaches with a community example.
Updated
Identify the stage and its constraint
Fisticuffs is Support Group 7. SomeMug’s community S-rank video directory places its segment at 47:11. Use that chapter to find the named stage rather than a generic melee challenge elsewhere in the game.
A first-hand player diary calls Fisticuffs a melee-only level. That is a community description, not an official rules sheet, so read the objective and restrictions displayed in your edition before planning the attempt. Player’s Support Group diary.
Work on approach distance
For close-range combat, an unreliable approach can waste more attention than the attack itself. Start by learning where you can consistently arrive within effective range. If an attack misses, identify whether you began too far away, changed direction too early, or committed without a clear view.
Keep the opening route stable while testing the correction. Then practice moving toward the next encounter immediately after confirming the current action succeeded. Repeated frantic inputs make it harder to see which action actually connected.
This is a practice method, not a claim about hidden hitboxes, invulnerability, or a guaranteed combo.
Compare rhythm before copying speed
In the linked video, watch the Fisticuffs chapter in short sections. Note how the player approaches each encounter and begins the next movement. Try to reproduce a sequence at a pace you can understand before trying to match its speed.
The available sources do not verify an exact S threshold, complete enemy order, or specific bonus-objective solution. Use your own objective and result screens to judge success. 47:11 is a chapter timestamp, not a rank requirement. Once a full clear becomes repeatable, concentrate on the transition that still causes hesitation rather than rebuilding the entire run.
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